
Core Details
Table of Contents
Categories for Posts
- Campaign Details
- Character Backstories
- Characters
- Forgotten Realms Lore
- Great Stone Bridge
- interactions and exchanges
- Lances Rock
- Messages & Clues
- Missing Delegation
- Non Player Characters
- Princes of the Apocalypse Cults
- Red Larch
- Sumber Hills
- Tomb of The Moving Stones
- Villians
Chronicles
Bara’s Marauders: Descent into Darkness
Bara’s Marauders, ever vigilant and courageous, found themselves deep within the labyrinthine halls of the Sacred Stone Monastery. The shadows flickered with unseen dangers as they pressed forward, determined to rid the ancient place of its dark inhabitants. Suddenly, the heavy silence was shattered by the echoing roars of Minotaurs. The monstrous creatures charged, their…
Bara’s Marauders: Chronicles of Valor and Victory
Bara’s Marauders were a band of intrepid adventurers whose tales of bravery spread far and wide. Their latest exploits began south of Red Larch, where they confronted and defeated a notorious bandit gang, restoring peace to the region. From there, they journeyed to the majestic Feathergale Spire, seeking to forge an alliance with the esteemed…
In the heart of the Sumber Hills, under a sky painted with the vibrant hues of dawn, a party of adventurers set forth on the Dessarin Road. Their quest: to uncover the fate of a missing delegation from Mirabar, whose disappearance had stirred whispers of dark omens across the land. The party, led by the…
The Characters begin their search for the Missing Delegation – Part Two
Having been supplied with new equipment, horses and armour, our adventurers set forth from Red Larch, their spirits bolstered by recent events that had seen them align with the shadowy Zhentarim. Their journey would take them through the rugged Sumber Hills, along the winding path toward Beliard, a journey marked by the unknown and the…
The Characters begin their search for the Missing Delegation – Part One
In the quaint town of Red Larch, nestled amidst the bustling trade routes of the Dessarin Valley, a new day dawned bright and early, casting a golden hue over the cobblestone streets and quaint thatched-roof cottages. The town, recently stirred from its placid routine by unsettling discoveries and harrowing adventures beneath its very foundations, was…
Larrakh, Exile of the Black Earth
Title: Former Priest of the Black Earth CultRace: HumanClass: ClericAlignment: Chaotic NeutralLast seen: defeated in the tomb of the moving stones. Appearance:Larrakh is a figure marked by his turbulent past, with sharp, calculating eyes that miss no detail. His once opulent priestly robes have been replaced by simpler, though still distinguished, attire that bears the…
Harbuck Tutharillar
Constable Harbuck Tutharillar Title: Constable of Red LarchRace: HumanClass: Paladin, 10th LevelBackground: Retired Army Veteran Appearance:Harbuck Tutharillar is a tall, lanky figure, with a presence that commands respect and attention. His weather-beaten face, marked by lines of wisdom and battle scars, tells the story of countless encounters and challenges faced throughout his life. His eyes,…
Tomb of the Moving Stones, Part Two
After their harrowing encounters in the depths of the quarry, Bara’s Marauders, our intrepid adventurers, ventured deeper into the shadowy recesses of the Tomb of the Moving Stones. The air grew colder, the darkness thicker, as they moved with cautious steps into the unknown. Little did they know, their journey was about to take a…
Tomb of the Moving Stones Part One
Bara’s Marauders, a fellowship of adventurers known throughout the land for their bravery and cunning, decided it was time to leave the warm, boisterous atmosphere of the local tavern in Red Larch. Their destination was the mysterious quarry at Dornen Fine Stone, whispered to be the site of ancient, unexplained occurrences. Little did they know,…
NPC: Ruby Hammerwhacker
Ruby Hammerwhacker, with her ever-present grin and infectious laughter, is a beacon of joy in the often dimly lit and perilous realms of Dungeons and Dragons. Standing stout and proud, this dwarven lass hails from the heart of the Iron Hills, where the clang of hammer on anvil sings a constant chorus. Ruby’s lineage is…
NPC: Elak Dornen
Elak Dornen, a master craftsman whose name is synonymous with the art of stone, hails from a lineage steeped in the craft. Born under the towering cliffs of the Granite Peaks, his destiny was carved from the very material that surrounded him. From a young age, Elak demonstrated an unparalleled affinity for stone, sensing the…
Magic Ring of Adept Linguist
The Magic Ring of the Adept Linguist, as described in Dungeons and Dragons homebrew content, is a silver ring with a jet black gemstone, engraved with two arrows pointing in opposite directions and the name “Elak.” This ring enables the wearer to understand four additional languages, chosen by the DM, which do not change upon…
Adventurers return to Red Larch
Upon their return to Red Larch, Bara’s Marauders sought the familiar comforts of the Swinging Sword Inn, a beacon of rest for weary travelers and adventurers alike. Their journey had been fruitful, and it was time to reap the rewards of their daring exploits. The following morning, with the dawn casting a soft glow over…
NPC: Gulando Luna: First Level Fighter and Fiddle Player
Race: HumanClass: FighterLevel: 1Background: Entertainer Appearance: Gulando Luna stands at an average height with an agile build, his dark hair swept back and eyes alight with the joy of a life lived for the moment. His attire blends the practical with the aesthetic, favoring tunics of deep blues and greens that allow for ease of…
Leaving the Necromancer’s cave.
As Bara’s Marauders exited the necromancer’s cursed domain, their hearts weighed heavy with the eerie silence that followed their victory. The dimly lit corridor ahead promised an end to the labyrinth of shadows, leading them towards a faint glimmer of hope—or so they thought. The narrow passage unveiled its secret: two iron chests guarded by…
The lair of the defeated Necromancer
In the shadowed aftermath of a grim battle within the necromancer’s lair, the air still thick with the scent of magic and decay, Bara’s Marauders stand victorious. The once formidable foe lay defeated at their feet, and the path to his personal study now lay open, a trove of dark secrets and rewards awaiting those…
NPC: Thora Nobleborn
In the ancient, whispering woods of the Eldergrove, where the trees tell tales of millennia, there lived a forest dwarf named Thora Nobleborn, a druid of the old ways. Born under the emerald canopy, Thora’s heart was as steadfast as the ancient oaks, and her spirit as wild as the untamed winds. Married to Anrin…
Defeat of the Necromancer
In the shadowed heart of the Eldergrove, where ancient secrets lay buried beneath roots and stone, a cave loomed like a gaping maw, ready to swallow any who dared enter its depths. Kiertan and Bara Dume, seasoned adventurers though they were, felt an unmistakable chill at the prospect of venturing into the darkness. It was…
First encounter in the Cave
In the shadowy depths of a cavernous expanse, an eerie silence pervaded, broken only by the distant drip of water echoing off the cold, damp walls. This was the realm of the unknown, a place where light scarcely dared to tread, and it was here that Bara Nume and his companions found themselves, their breaths…